---
schema: 1
type: term
title: '**haptics**'
description: >-
  **haptics** refers to technology that gives you physical, tactile feedback —
  such as vibration — in response to an interaction on a device. In the
  channel's captured material, haptics comes up in the context of the Monologue
  team's iOS dictation app, where tactile feedback is part of making an app feel
  native to the platform rather than like a ported web experience.
canonical: 'https://liquidgold.cc/channel/everyinc/explore/term/haptics-e9b6a1c1d521'
markdown: 'https://liquidgold.cc/channel/everyinc/explore/term/haptics-e9b6a1c1d521.md'
llms: null
parent: 'https://liquidgold.cc/channel/everyinc/llms.txt'
channel: everyinc
updated: '2026-10-23T22:12:35.346Z'
language: null
children: []
---


# \*\*haptics\*\*

Canonical: https://liquidgold.cc/channel/everyinc/explore/term/haptics-e9b6a1c1d521

Parent: [Channel index](https://liquidgold.cc/channel/everyinc/llms.txt)

## Definition

**haptics** refers to technology that gives you physical, tactile feedback — such as vibration — in response to an interaction on a device. In the channel's captured material, haptics comes up in the context of the Monologue team's iOS dictation app, where tactile feedback is part of making an app feel native to the platform rather than like a ported web experience.

In this channel's material, **haptics** appears in the context of designing and shipping a native-feeling iOS product: the look at the Monologue team's voice dictation app covers how the team makes deliberate, platform-native product decisions — from voice-first interaction to skeuomorphic visual design — and tactile feedback like haptics is one of the standard tools an iOS designer reaches for when they want an interaction to feel physical rather than abstract. Explore haptics alongside the team's other platform-native choices when you consider how a small team takes an app from weekend experiment to App Store launch.
