The Cost of Accessibility in AI — Jemima Abu, CAIS
Jemima Abu (CAIS) examines accessibility in AI-generated interfaces. A small, uncontrolled experiment runs the same Figma implementation prompt twice—with and without an accessibility skill—showing 58% lower cost and roughly one-third the runtime in the guided run. Abu cautions this cannot prove accessible development is always cheaper, but it highlights a common failure mode: agents building verbose custom components where native HTML elements would provide semantics, keyboard interaction, and expected browser behavior with less code and testing. The talk traces how agents inherit a codebase's conventions and how vague design prompts leave requirements unstated, arguing accessibility starts with business requirements, design, and reusable components, then continues through implementation and QA. Practical guidance includes auditing existing interfaces, packaging accessibility instructions into agent skills, preferring semantic HTML, testing keyboard interaction, and using ARIA only where necessary. Early attention avoids refactoring, and automated checks still need human review. Cost figures are illustrative from one experiment; the broader argument is making accessibility a normal requirement throughout development.
# Video Identity Observations — "The Cost of Accessibility in AI — Jemima Abu, CAIS"
## Speaker Self-Description (explicit claims)
- **Name and role**: The speaker introduces herself mid-talk as:
> "hi, my name is Joreima Abu. I am a product engineer at Case and an alternative investment platform."
(Earlier she says, "Hi all, my name is Rima" — a phonetic variant of the same name; the title spells it **Jemima Abu, CAIS**.)
- **Credentials claimed**:
- "a Google Dev Expert, a Microsoft MVP, and a certified professional in accessibility core competencies"
- "I like to go around talking about how to make the web a more accessible place" — self-described as a frequent speaker on accessibility.
## Intended Audience
- **Primary audience: developers and engineering teams using AI coding agents.** Evidence: "in these days of vibe coding and prompt engineering and AI basically writing all the code for us, we need to ensure that even with all the code being written by AI, we're still building for humans."
- **Broader product stakeholders** are also addressed: "this does not just apply to developers, accessibility is the responsibility of everyone. So, you want to make sure that even from the business idea to design to QA..."
- **Cross-platform practitioners**: a disclaimer extends scope beyond the web — "this can also apply regardless of whatever platform you're working on, whether that's mobile or hardware or anything at all."
## Claimed Scope
- **Topic scope**: cost and feasibility of accessibility in AI-assisted development, argued via a workplace experiment ("a 58% reduction in cost when using that skill... a third of the time to finish the prompt").
- **Honest scope limits (creator's own caveat)**: the speaker explicitly disclaims generalizability — "this was a one-off experiment, and it was not carried out in a constrained environment, so it cannot serve as empirical data."
- **Expertise boundary acknowledged**: "a lot of my examples relating to accessibility will be web-based because that is my area of expertise."
## Observable Presentation Patterns (demonstrated, not claimed)
- **Practitioner-argument style**: uses concrete artifacts — a WebAIM statistic ("96% of the home pages of the top 1 million websites... have some form of accessibility issue"), a personal experiment with prompts and cost data, and a recommended concrete skill ("the Modern Web Guidance skill from Chrome").
- **Teaching via analogy**: the "Old Enough" Netflix show for guiding AI agents, and the "blueberry muffin" analogy for baking accessibility in from the start.
- **Argumentative thesis**: "it costs more time and more money to build inaccessible websites" — a cost-focused framing aimed at persuading skeptical builders, supported by business and legal consequences (ADA reference).
- **Public contact invitation**: "feel free to reach out to me online at Jemima Abu. That's LinkedIn, Twitter, or GitHub."
## Summary
The video presents the creator as a credentialed accessibility advocate and product engineer addressing developers and product teams who use AI agents, arguing from demonstrated (though self-disclaimed as non-empirical) cost data and practical guidance — not as a channel-level self-description, since this is a single conference talk.
# Delivery Observations — Jemima Abu, "The Cost of Accessibility in AI"
## Overall Style
- Conversational, conference-talk delivery: direct address ("Hi all, my name is Rima…"), rhetorical questions, and a sign-off ("Okay, bye.")
- Heavy use of **everyday analogies** to explain technical points
- Structure follows a classic talk arc: hook → experiment → caveat → deeper reasons → actionable steps → close
## Recurring Linguistic Patterns
- **Rhetorical questions as transitions**, often with "So":
> "But, if people can't use those apps, then is there really any point?"
- **Anaphoric "So, …" sentence openers** throughout the talk ("So, what this means is…", "So, let's get back to it.", "So firstly, you need to define…"). This is the most frequent pattern.
- **Emphatic contrast framing**: "It's not that your users don't rely on assistive technologies, it's that people with assistive technologies cannot use your website in the first place"
- **Rule-of-three enumerations**: "you're exposing yourself to losing money from customers, possible lawsuits…, you're spending more time building code"
- Casual, informal vocabulary: "vibe coding," "build things anyhow," "really cute sticker," "it's just 3 years old"
## Teaching Habits
- **Analogy-driven explanation**, three distinct instances:
- AI as a baby: "much like a baby, AI is very impressionable. If you tell it enough times that the sky is red, eventually it will start to accept that the sky is red."
- *Old Enough* toddlers on errands to illustrate giving agents detailed instructions
- Blueberry muffin for baked-in accessibility: "If someone hands you a plain muffin that they've shoved a bunch of blueberries on… that's not a blueberry muffin."
- **Concrete first-person experiment** used as the spine of the talk: the Figma-prompt run twice, with and without an accessibility skill, yielding "a 58% reduction in cost" and "a third of the time"
- **Explicit epistemic honesty** about evidence limits — a notable habit:
> "We can't say that, but we won't say that because this was a one-off experiment… so it cannot serve as empirical data"
- **Playful/ironic asides** to keep tone light (the Microsoft Teams sticker joke after describing lawsuits)
- **Checklist-style actionable close**: define requirements, audit the code base, reusable components, mandatory accessibility skill, then a lightweight minimum (semantic HTML, keyboard operability, labeling, audit)
## Communication Patterns
- Self-introduction appears twice — a quick hook intro at the start and a fuller credential intro mid-talk ("hi, my name is Joreima Abu…") — suggesting a hook-first talk structure
- Frequent **"It's the same thing with…"** as an analogy-bridging formula ("It's the same thing with an agent.", "It's the same thing with building an inaccessible product.")
- Anticipates and rebuts audience objections in their voice: "it takes too long," "Oh, but we don't have to consider accessibility because none of our users rely on assistive technologies"
- Ends with an open invitation: "feel free to reach out to me online at Jemima Abu. That's LinkedIn, Twitter, or GitHub."
## Uncertainty
- All observations are from a single ~10-minute transcript; repetition counts (e.g., "So" openers) are clearly frequent, but whether these hold across other talks by this speaker cannot be assessed here.
- The transcript's name rendering is inconsistent ("Rima" at [0], "Joreima" at [127]) — quoted as-is; the actual pronunciation cannot be verified from text alone.
# Observation Record: "The Cost of Accessibility in AI" — Jemima Abu
## Speaker Identification
The transcript's introduction is inconsistent: the speaker opens with *"my name is Rima"*, but later states *"hi, my name is Joreima Abu"* and signs off directing people to reach her online at **Jemima Abu**. The video title also credits **Jemima Abu, CAIS**. All positions below are attributed to this single speaker, as no second voice appears in the transcript.
**Stated credentials (per speaker's self-description):**
- Product engineer at an alternative investment platform (transcript renders this as "Case")
- Google Developer Expert
- Microsoft MVP
- Certified Professional in Accessibility Core Competencies (CPACC)
**Stated scope disclaimer:** Examples are web-focused because that is her expertise, but she says the argument *"can also apply regardless of whatever platform you're working on, whether that's mobile or hardware or anything at all."*
---
## Core Thesis
> "When you build a product that is inaccessible, that product is inherently useless because people cannot use it."
She frames her talk as: *"stop wasting tokens on building products that people can't use,"* arguing that in the era of AI-written code ("vibe coding," "prompt engineering"), developers must still *"ensure that we're still building for humans."*
---
## Position on the Cost of Accessibility
### Claim: Accessibility is now *easier and cheaper* with AI
- She acknowledges the common objection — *"it takes too long"* — and **concedes the premise partially**: *"I will agree that accessibility is a labor and time-intensive process."*
- But she argues the calculus has flipped: *"it costs more time and more money to build inaccessible websites."*
### Supporting evidence: her own experiment
- **Method:** She prompted AI agents to implement a Figma design using her workplace codebase — *"a simple prompt with no guidelines"* — run twice: once without an accessibility skill, once with a skill she wrote.
- **Reported results:**
- Building with the accessibility skill was **faster**
- **58% reduction in cost**
- Roughly **a third of the time** to finish the prompt
- **Explicit qualification (she pre-empts overgeneralization):**
> "We can't say that it is actually cheaper for AI agents to build accessible websites. We can't say that, but we won't say that because this was a one-off experiment, and it was not carried out in a constrained environment, so it cannot serve as empirical data."
This is a notable tension in the talk: she presents her data as supporting her cost thesis, then explicitly disclaims it as non-empirical. Both statements are preserved here as expressed.
### Supporting evidence: WebAIM statistic
> "96% of the homepages of the top 1 million websites in the world have some form of accessibility issue or another."
---
## Why Unguided Agents Produce Inaccessible Code
### 1. Human bias becomes AI bias
- Developers have an *"it works for me mindset"* — not checking screen readers or low-light environments.
- AI agents placed in a codebase that reflects this mentality *"absorb all your biases"* and, over time, produce a codebase that is *"inherently inaccessible because accessibility was never a constraint in the first place."*
### 2. AI defaults to verbose code
- Without guidelines, AI *"reinvents the wheel as many times as it wants to"* — e.g., building an accordion or modal from scratch rather than checking for existing semantic elements.
- Recreating semantic elements requires more testing and feature implementation to replicate native functionality, which she describes as *"a very cumbersome process."*
### Framing analogy: AI as a 3-year-old
- AI is *"a super intelligent tool that can do almost anything in the world, but at the same time, it's just 3 years old"* and *"very impressionable."*
- She cites the Netflix show *Old Enough* (toddlers on first errands) as a parallel: parents prepare steps, lists, and paths to avoid, just as developers should provide skills and prompts to agents.
---
## Why Accessibility Must Be Built In From the Start
### Blueberry muffin analogy
> "If someone hands you a plain muffin that they've shoved a bunch of blueberries on... that's not a blueberry muffin... If you have a fully built website and then once it's done, you start shoving in [ARIA] labels in different places, that is not an accessible website."
### Shared responsibility
- *"Accessibility is the responsibility of everyone"* — from business idea through design to QA.
### Cost of retrofitting
- Late accessibility work means *"you waste a lot of time on regressive testing"* and *"refactoring and rewriting a lot more code."*
---
## Business and Legal Consequences Claimed
### The "self-fulfilling prophecy" argument
Against the claim *"none of our users rely on assistive technologies,"* she argues:
> "It's not that your users don't rely on assistive technologies, it's that people with assistive technologies cannot use your website in the first place, so they just never go to it."
Her analogy: *"Imagine a business that didn't have a door. You would never get any customers."*
### Legal consequences
- The **Americans with Disabilities Act** (US) requires public-facing products be accessible; non-compliance can mean *"fines and even lawsuits."*
- She adds a joke about a *"cute sticker on Microsoft Teams"* — *"so you know, weigh your options."*
### Summary cost claim
Inaccessible products expose businesses to: lost customer revenue, lawsuits/fines, and more time spent building and refactoring code.
---
## Recommendations for AI-Assisted Accessible Development
She presents a general, framework-agnostic process:
1. **Define accessibility requirements** — they differ per platform; research what applies to yours.
2. **Audit your existing codebase** — before introducing an agent, fix pre-existing issues so the agent doesn't copy them as "best behavior" (via automated tools or by instructing the agent itself).
3. **Implement a reusable system** — a design system or component library so fixes happen *"in one component... as opposed to making fixes to the same components across different files."* She labels this *"a very nice to have."*
4. **Enforce a mandatory accessibility skill** for agents generating UI or accessibility-relevant code.
- She recommends the **Modern Web Guidance skill from Chrome** (steers agents to newest HTML/CSS features over custom JavaScript).
- For smaller projects / vibe coding, a **lightweight skill** covering minimum requirements.
### Her lightweight minimum checklist (with explicit caveat)
- Semantic HTML wherever possible; ARIA only when semantic HTML can't express the behavior
- Every mouse-operable interactive element must be keyboard operable
- Proper labeling for screen readers
- Agent self-audit against these steps before running code
**Explicit limitation she states:**
> "This is not enough to build a fully accessible website. You still need to carry out a lot of manual testing yourself because it's not possible for one tool to make a website fully accessible. But, just having these skills in place can help a lot more than not having them there at all."
---
## Closing Message
> "Regardless of why you use AI, most times the goal is to solve a particular problem. So, just make sure that your solution is useful to as many people as possible. So, build things to be accessible."
---
## Unresolved Tensions Preserved
- Her experiment is offered as evidence for the cost thesis while simultaneously disclaimed by her as *"a one-off experiment"* that *"cannot serve as empirical data."*
- Her opening self-identification ("Rima") conflicts with the title and closing name ("Jemima Abu"); no clarification is provided in the transcript.
- She acknowledges accessibility *is* time- and labor-intensive in principle, while arguing it is now cheaper in practice — both positions are held in the same talk without full reconciliation beyond the AI-era framing.
# Observation Record — Video Attribution & Provenance
## Video Identification
- **Title:** *The Cost of Accessibility in AI — Jemima Abu, CAIS*
- **Format:** Conference-style talk (single continuous transcript)
## Speakers & Roles
- **Jemima Abu** (transcript also renders "Rima" / "Joreima Abu" — likely transcription variants of the same speaker)
- **Role:** Speaker / creator of the talk
- **Self-identified credentials (stated in transcript):**
- Product engineer at "Case" (title metadata renders it as **CAIS**), described as "an alternative investment platform"
- Google Dev Expert
- Microsoft MVP
- Certified Professional in Accessibility Core Competencies (CPACC)
- No guest, narrator, interviewer, or second speaker appears in the transcript.
## Referenced Sources & Third-Party Claims
> All provenance facts below are as stated by the speaker; not independently verified.
- **WebAIM study** — cited claim: 96% of top 1 million website homepages have some form of accessibility issue.
- **Speaker's workplace experiment** — a prompt ("implement this design from Figma") run twice against their work codebase: once without an accessibility skill, once with a skill she wrote. Reported outcomes:
- 58% cost reduction with the accessibility skill
- Roughly one-third of the time to complete the prompt
- **Explicit limitation (speaker's own caveat):** one-off, not conducted in a constrained environment, "cannot serve as empirical data."
- **Netflix show *Old Enough*** — used as analogy for guiding AI agents.
- **Americans with Disabilities Act (ADA)** — cited claim that US public-facing products must be accessible or risk fines and lawsuits.
- **"Modern Web Guidance" skill from Chrome** — recommended tool; claim it steers agents toward newer HTML/CSS features over custom JavaScript.
- **Blueberry muffin analogy** — speaker attributes it to "an analogy once" seen (original author not identified).
## Promotion & Self-Promotion
- **Promotional/personal-visibility segment:** closing call to reach the speaker online at "Jemima Abu" on LinkedIn, Twitter, or GitHub with questions.
- No product, sponsor, or service promotions identified beyond the speaker's own contact channels and professional credentials.
## Comment / Engagement Availability
- Transcript indicates no on-site Q&A; the speaker directs questions to her online profiles instead.
- No transcript metadata indicates comment availability or disabled comments for the video itself — **availability of viewer comments is unknown from this source material**.
## Evidence-Channel Gaps
- No slides, data tables, or on-screen figures available in text form (speaker refers to "the data here" without values beyond the 58% figure).
- The accessibility skill the speaker wrote is referenced but not shared in the transcript.
- No curated metadata beyond the title was supplied; speaker name variants remain unresolved.
## Explicit Uncertainties
- Whether "Case" (transcript) and "CAIS" (title) refer to the same employer.
- The 58% cost reduction and time figures come solely from the speaker's self-run experiment and carry her own disclaimer against treating them as empirical proof.
Hi all, my name is Rima, and I'm going to be talking to you about the cost of accessibility in AI, or as I like to call it, stop wasting tokens on building products that people can't use. Because at the end of the day, what is
accessibility? Accessibility is the quality of being able to be used by anyone regardless of disability. So, what this means is that when you build a product that is inaccessible, that product is inherently useless because people cannot use it. I think this is a very prevalent talk, especially in these days of vibe coding and prompt engineering and AI basically writing all the code for us. We need to ensure that even with all the code being written by AI, we're still building for humans, and we're ensuring that humans are able to use the products that we are building. It's all very well and good to vibe good five different apps in one day, but if people can't use those apps, then is there really any point? A study by WebAIM shows that 96% of the homepages of the top 1 million websites in the world have some form of accessibility issue or another. Now, I'm someone that goes around a lot and speaks about accessibility, and whenever I ask why don't people build websites to be accessible, I usually hear it takes too long. While I will agree that accessibility is a labor and time-intensive process, I do think that now that we're at the stage of AI writing most of our code, it's actually easier to make things accessible. If anything, I would say it costs more time and more money to build inaccessible websites. So, I decided to carry out a
little experiment using the code base at work. So, I gave this prompt to the agents. It's just a simple prompt with no guidelines, implement this design from Figma. And they ran it twice. The first time without any accessibility skill, and the second time by using the
skill that I had written. And what I noticed was that not only was it faster for the agent to build the accessible skill, but there was also a 58% reduction in cost when using that skill. And we can take a look at the data here. We see that not only was it cheaper, but it also took a third of the time to finish the prompt while using the accessibility skill. So, in conclusion, we can't say that it is actually cheaper for AI agents to build accessible websites. We can't say that, but we won't say that because this was a one-off experiment, and it was not carried out in a constrained environment, so it cannot serve as empirical data that proves the of But, when we look into the reasons why it took the AI agent much longer to carry out the prompts without any accessibility skills, then we can have a better idea of why exactly it is faster to build accessible websites. But, before we get into that, hi, my name is Joreima Abu. I am a product engineer at Case and an alternative investment platform. I'm also a Google Dev Expert, a Microsoft MVP, and a certified professional in accessibility core competencies. Basically, I like to go around talking about how to make the web a more accessible place. Also, I will give a slight disclaimer. While a lot of my examples relating to accessibility will be web-based because that is my area of expertise, this can also apply regardless of whatever platform you're working on, whether that's mobile or hardware or anything at all. So, let's get back to it. This is your AI agent. Now, it's a super intelligent tool that can do almost anything in the world, but at the same time, it's just 3 years old. And much like a baby, AI is very impressionable. If you tell it enough times that the sky is red, eventually it will start to accept that the sky is red. What this means is as the responsible developers in charge, we have to make sure that we're providing the right skills and guidance for AI agents to build the product that we want them to build. There's a Japanese show on Netflix that I love called Old Enough. It's basically about toddlers being sent on their first errand. It can be like a 3-year-old being sent to a supermarket to purchase groceries. And one thing I like about the show is that you can always see the steps that the parents have put in place before they send them on that first errand. So, it could be that the child has gone with their parents to the supermarket multiple times, or they provide a list that's very clearly detailed that shows them where the supermarket is, what they need to get there, what paths to avoid, and it basically makes it a lot easier for the child to carry out that errand. It's the same thing with an agent. When you're given an instruction to an agent, if I'm saying build this webpage or implement this design, if I provide the right skills and prompts, it makes it a lot easier for that agent to avoid going down the wrong path and for the finished product to look like what I intended it to look like. So, let's take a look at
what happens when we don't provide any form of guidance for our agents in developing products. Firstly, human bias becomes AI bias. For years, humans have been developing websites or products that are inaccessible because frankly we
just don't think that way. Especially as developers, we tend to have a it works for me mindset. So I'm like this thing works on my laptop and it works the way I intended it to work and I'm not going to check anything else. I don't concern myself with if it works for screen readers or if it works in low light environments. I'm just like it works, it's built, I'm done. Whenever you build like that or if you have a code base that reflects that kind of mentality, once you put an AI agent in that code base, it's going to absorb all your biases. It's going to say, "Oh, we don't need to make these things accessible because that has not that been mentioned in the past. So I'm just going to build things anyhow." And then the more you use that AI agent to generate codes, the more you build a code base that is inherently inaccessible because accessibility was never constraint in the first place. Secondly, and this is something that I really noticed in the experiment, AI tends to default to a lot of verbose code. If you don't provide
any particular prompt or guidelines for your agent, it will reinvent the wheel as many times as it wants to. So even if you tell it just build a simple accordion component or build a modal component, it's not going to bother
checking is there already an existing semantic elements that can give me the same functionality? It's just going to build one from scratch. AI loves to write code. So it'll go off and write as many things as it wants. And as you can see here, if you are trying to recreate a semantic element, it takes a lot more time and effort because number one, you have to carry out a lot more testing, you have to implement a lot more features to replicate the native functionality, and it's just a very cumbersome process. So these are some of the things that you want to ensure you're focusing on when you're providing prompts to your agent. I saw an analogy once that said an accessible website is like a blueberry muffin. If someone hands you a plain muffin that they've shoved a bunch of blueberries on, similar to the picture on the right, that's not a blueberry muffin. For it to be a proper blueberry muffin like the one on the left, then the blueberries need to have been baked in from the start. It's the same thing with an accessible website. If you have a fully built website and then once it's done, you start shoving in area labels in different places, that is not an accessible website. For it to be an accessible website, you need to put accessibility at the forefront at every build process. And this does not just apply to developers, accessibility is the responsibility of everyone. So, you want to make sure that even from the business idea to design to QA, that
we're ensuring that we're looking for accessibility and testing that can this product be used by everyone in the exact same way. And that issue with waiting till the end to consider accessibility is that you waste a lot of time on regressive testing. So, if you've waited
until your website is fully built and then you start testing and going back to fix issues, you end up refactoring and rewriting a lot more code than you'd have had to do if you don't build it to be accessible from the start. And then of course, there are business consequences to building inaccessible products. The thing I hear sometimes is that a business might say, "Oh, but we don't have to consider accessibility because none of our users rely on assistive technologies." And I think that's very funny because it's sort of a self-fulfilling prophecy. It's not that your users don't rely on assistive technologies, it's that people with assistive technologies cannot use your website in the first place, so they just never go to it. Imagine a business that didn't have a door. You would never get any customers. How would they get in the building? It's the same thing with building an inaccessible product. If you build a product that people cannot use, then people will not use it. And then finally, there are legal repercussions to not making your website accessible. In the United States, the Americans with Disabilities Act states that any public-facing products must be accessible and can be used by people with disabilities, or you could face fines and even lawsuits. But on the plus side, you could get to use this really cute sticker on Microsoft Teams, so you know, weigh your options. Based on all this, we can see that it actually is a lot more expensive to be building products that aren't accessible. You're exposing yourself to losing money from customers, possible lawsuits where you have to pay fines, you're spending more time building code and refactoring things. So, if you do build your product to be accessible from the start, it's going to be a lot faster and a lot cheaper. So, now that we know all that, how can we actually ensure that our AI agents are building things to be accessible? Because everyone's code base is
different and we can be working with different technologies, I'm just going to give an overarching general view of how to get your AI agents to produce accessible code. So firstly, you need to define your accessibility requirements. Accessibility requirements differ based
on what platform you're working on. So, you do need to carry out research and ensure that you know what accessibility requirements you're supposed to be meeting for the platform you are building for. Once that's done, you need to audit your existing code base. So, if you're going to introduce an AI agent into your code base, you need to ensure that you don't have any pre-existing issues that the AI agent might copy as what it thinks is best behavior. So, you can use automated tools to carry out accessibility testing, or you can even tell your AI agent to do it. But, you want to identify any existing issues and then fix them before you start writing new features. Then, you want to implement some sort of reusable system. This is a very nice to have, but basically, if you're going to work with accessibility, it's a lot easier to fix things in one component that is used in multiple places as opposed to making fixes to the same components across different files. So, just having an implemented design system or any form of reusable component library is going to save you a lot more time in the long run when making things accessible. And then finally, you want to enforce a mandatory accessibility skill. This is a skill that your AI agents will basically use anytime you're running anything related to maybe generating UI or writing code that requires accessibility. One skill that I really like to use is the Modern Web Guidance skill from Chrome. It's basically a skill that ensures that your agent is using the newest HTML and CSS features as opposed to custom JavaScript implementations. You can also have a lightweight version of an accessibility skill. I think this is very important, especially if you're like vibe coding or you're not working in a big code base. You just want something quick that your agent can refer to and not carry out a lot of in-depth research. This is what I would recommend for meeting like bare minimum accessibility requirements. So, you want to make sure that you're using semantic HTML wherever possible, only reaching for ARIA when semantic HTML can't express the behavior. Every interactive element, if it can be operated by a mouse, it should also be operated by a keyboard. You also make sure that elements are properly labeled and can be read by screen readers. And then finally, before running the code, your agent should carry out an audit against all those steps. Of course, this is not enough to build a fully accessible website. You still need to carry out a lot of manual testing yourself because it's not possible for a one tool to make a website fully accessible. But, just having these skills in place can help a lot more than not having them there at all. Regardless of why you use AI, most times the goal is to solve a particular problem. So, just make sure that your solution is useful to as many people as possible. So, build things to be accessible. And that is all. Thank you so much for listening to my talk. I hope you enjoyed it. If you do have any questions, feel free to reach out to me online at Jemima Abu. That's LinkedIn, Twitter, or GitHub. I would love to hear from you. Okay, bye.
