Diplomacy
Diplomacy in this channel
## The game behind the termIn this channel's material, Diplomacy refers to the classic negotiation board game used as an AI evaluation and training arena. Alex Duffy and Tyler originally built an AI version of the game Diplomacy at Every so they could explore how different AI models negotiated, collaborated, and even betrayed one another [^01a0f15a-d881-7a49-9531-148c764e2dcd@0].## Why Diplomacy specificallyThe game exposes capabilities that static benchmarks miss:- It is dynamic and head-to-head, and not easily saturated — unlike benchmarks that can be taught to the test [^01a0f15a-d881-7a49-9531-148c764e2dcd@0].- Gameplay makes structured behaviors observable, such as map understanding and putting out orders correctly [^01a0f15a-d881-7a49-9531-148c764e2dcd@0].- Reading gameplay data reveals different play styles — some models, notably o3 and Llama 4, were the biggest schemers, betraying allies and lying while planning betrayal ahead of time [^01a0f15a-d881-7a49-9531-148c764e2dcd@0].This work continues at Good Start Labs, which uses games to test, train, and gather human feedback on AI models — making them not just smarter, but better for people [^01a0f15a-d881-7a49-9531-148c764e2dcd@0]. Diplomacy sits within the broader exploration of architectures and capabilities beyond standard text-prediction LLMs [^8bd084ce-8d16-5f81-895a-fc2bc3b5d174@44].
- Diplomacy here means the negotiation game played by AI models, not diplomacy in the general sense.- It was built as an AI experiment at Every and continues at Good Start Labs.- Games like Diplomacy expose model behavior — cooperation, negotiation, betrayal — that static evaluations miss.